Jun 06, 2022
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Service categories
Service Lines
AR & VR
Design
Web Development
Domain focus
Technology
Challenge
Hyper required a flawless blend of multiple technologies like VR headsets, real-time motion tracking of various objects, and allowing for haptic experiences on top of that. Using Unity engine and top VR development technology, we had to create a bridge between the tangible and the virtual.
Hyper required a flawless blend of multiple technologies like VR headsets, real-time motion tracking of various objects, and allowing for haptic experiences on top of that. Using Unity engine and top VR development technology, we had to create a bridge between the tangible and the virtual.
Solution
Firebase, Unity, OpenVR, Visual Studio App Center
We were approached by Unit9 to function as a tech and creative partner for the project. Hyper required a flawless blend of multiple technologies, like VR headsets, real-time motion tracking of various objects, and allowing for haptic experiences on top of that. Using Unity engine and top VR development technology, we had to create a bridge between the tangible and the virtual.
Firebase, Unity, OpenVR, Visual Studio App Center
We were approached by Unit9 to function as a tech and creative partner for the project. Hyper required a flawless blend of multiple technologies, like VR headsets, real-time motion tracking of various objects, and allowing for haptic experiences on top of that. Using Unity engine and top VR development technology, we had to create a bridge between the tangible and the virtual.
Results
Hyper offers a more sustainable design process that eliminates the need to build and rebuild complex prototypes, whilst reducing sign-off times and total spend. We had to overcome some pains with the still nascent VR technology, and research optimal conditions for minimal eye strain. We have also created tools to take advantage of tracking user’s hand movements and tested the solution on scaled-up mock-ups of aircraft interiors.
Hyper offers a more sustainable design process that eliminates the need to build and rebuild complex prototypes, whilst reducing sign-off times and total spend. We had to overcome some pains with the still nascent VR technology, and research optimal conditions for minimal eye strain. We have also created tools to take advantage of tracking user’s hand movements and tested the solution on scaled-up mock-ups of aircraft interiors.
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