
Challenge
Main project goals:
- Create a virtual classroom with classroom attributes and all necessary items
- Ability to choose the type of learning space (lecture hall, chemistry laboratory, etc.)
- Ability to use the space for practical tasks and the ability to simulate practical exercises
- Providing students with the opportunity to experience the entire learning atmosphere while attending classes remotely
Main project goals:
- Create a virtual classroom with classroom attributes and all necessary items
- Ability to choose the type of learning space (lecture hall, chemistry laboratory, etc.)
- Ability to use the space for practical tasks and the ability to simulate practical exercises
- Providing students with the opportunity to experience the entire learning atmosphere while attending classes remotely
Solution
The AR & VR development team created the virtual classroom solution with the following key features:
- Immersive virtual classrooms where students can enter a virtual 3D classroom, laboratory, lecture hall, and other spaces. The developed solution allows you to experience sounds, lights, and the presence of other students in real time. Students can walk around the classroom, sit in chairs, raise their hands, interact with whiteboards, holographic displays, and conduct experiments.
- Interactive learning tools that help engage students more in the process and provide practical knowledge. Examples include virtual laboratories for conducting experiments in subjects such as chemistry, physics, biology, and 3D simulations with the ability to explore and manipulate objects.
- Cross-device access to grant the access to all the students with different hardware combinations 1) Oculus gives a full effect of presence 2) Access mobile and tablets – the ability to use the application with augmented reality 3) Access via desktop app (Windows/macOS) access to the class from a 3rd person, where the process is controlled by clicking the mouse or keyboard 4) Web version.
- Analytics and reporting options. Analytics allows gaining insights into student engagement. It includes the following: tracking student engagement (duration of class time and interaction), heat mapping (class movement statistics for better lesson planning), and custom reports (e.g., attendance, etc.).
- Offline mode option. Students will have access to some modules, like lecture replays or similar.
The AR & VR development team created the virtual classroom solution with the following key features:
- Immersive virtual classrooms where students can enter a virtual 3D classroom, laboratory, lecture hall, and other spaces. The developed solution allows you to experience sounds, lights, and the presence of other students in real time. Students can walk around the classroom, sit in chairs, raise their hands, interact with whiteboards, holographic displays, and conduct experiments.
- Interactive learning tools that help engage students more in the process and provide practical knowledge. Examples include virtual laboratories for conducting experiments in subjects such as chemistry, physics, biology, and 3D simulations with the ability to explore and manipulate objects.
- Cross-device access to grant the access to all the students with different hardware combinations 1) Oculus gives a full effect of presence 2) Access mobile and tablets – the ability to use the application with augmented reality 3) Access via desktop app (Windows/macOS) access to the class from a 3rd person, where the process is controlled by clicking the mouse or keyboard 4) Web version.
- Analytics and reporting options. Analytics allows gaining insights into student engagement. It includes the following: tracking student engagement (duration of class time and interaction), heat mapping (class movement statistics for better lesson planning), and custom reports (e.g., attendance, etc.).
- Offline mode option. Students will have access to some modules, like lecture replays or similar.
Results
The delivered virtual classroom software allowed the customer company to expand the range of products it offers for educational institutions. The company began offering this solution to universities and later began to incorporate it into the educational process. As a result, student lecture attendance increased by 45%, student grades improved due to better assimilation of the material, and students began to complete their practical assignments faster (according to information from the customer).
The delivered virtual classroom software allowed the customer company to expand the range of products it offers for educational institutions. The company began offering this solution to universities and later began to incorporate it into the educational process. As a result, student lecture attendance increased by 45%, student grades improved due to better assimilation of the material, and students began to complete their practical assignments faster (according to information from the customer).