Aug 21, 2025
No image
Frontstrike
Ongoing

Frontstrike

$50,000+
4-6 months
United Kingdom
6-9
view project
Service categories
Service Lines
Game Development
Domain focus
Gaming
Subcategories
Game Development
Cross Platform Game

Challenge

Frontstrike is PrimeSkill Studios’ flagship Win-2-Earn game, a First-person shooter inspired by the twitchy and high-octane gameplay of both Call of Duty and Counter-Strike. 

Full Circle PrimeSkill showcases our expertise in crafting skill-based first-person shooters. We set out to deliver an impeccably smooth and fair shooting experience by minimizing network latency, fine-tuning weapon balance, and designing a matchmaking system that pairs players by true skill level.

Frontstrike takes place in a near-future World War 3 setting, allowing players to play as operators worldwide and compete to win tokens in various game modes, including Team Deathmatch, free-for-all, duels, and more. 

More about the game – https://primeskill.io/

Game Platforms – PC.

Galaxy4Games, as a development partner, actively participated in bringing the base idea to life and preparing the game version from scratch for playtesting at the NFT Paris Conference. 

The main development challenge was to build a playable version of the game in 2.5 months with several operators, one big game map, more than 10 weapons, multiplayer, and a team deathmatch game mode, available to play five versus five. 

The game has been acclaimed as a highly anticipated Web3 game. The playtest at the conference with real players became PrimeSkill Studios’ successful proof of concept.  

Solution

 

Frontstrike is PrimeSkill Studios’ flagship Win-2-Earn game, a First-person shooter inspired by the twitchy and high-octane gameplay of both Call of Duty and Counter-Strike. 

Full Circle PrimeSkill showcases our expertise in crafting skill-based first-person shooters. We set out to deliver an impeccably smooth and fair shooting experience by minimizing network latency, fine-tuning weapon balance, and designing a matchmaking system that pairs players by true skill level.

  •  Custom networking layer engineered for under-50 ms round-trip times
  • Matchmaking algorithms driven by MMR (Matchmaking Rating)
  • LiveOps analytics dashboards for on-the-fly tuning

Results

  • Playable multiplayer FPS game version in 2.5 months
  • Successful PoC
  • Time to market case
  •  Custom networking layer engineered for under-50 ms round-trip times
  • Matchmaking algorithms driven by MMR (Matchmaking Rating)
  • LiveOps analytics dashboards for on-the-fly tuning