
Mobile app enhancement for a social football app
Challenge
4GOAL is the world’s first social app connecting young footballers, their parents, professional coaches, and clubs. The app helps athletes build their careers from grassroots to the global stage by bringing the football community together in one digital space.
Our goal was to enhance the app’s value by introducing the "Dressing Room" screen, which gives users access to expert-created paid programs. The project also included implementing a multilingual training management system, integrating In-App Purchases for buying virtual currency and building a statistics module to track training session sales.
The solution needed to be intuitive for users, scalable for a global audience and aligned with 4GOAL’s mission to support athletic development.
4GOAL is the world’s first social app connecting young footballers, their parents, professional coaches, and clubs. The app helps athletes build their careers from grassroots to the global stage by bringing the football community together in one digital space.
Our goal was to enhance the app’s value by introducing the "Dressing Room" screen, which gives users access to expert-created paid programs. The project also included implementing a multilingual training management system, integrating In-App Purchases for buying virtual currency and building a statistics module to track training session sales.
The solution needed to be intuitive for users, scalable for a global audience and aligned with 4GOAL’s mission to support athletic development.
Solution
We developed the new functionalities as part of the existing 4GOAL mobile application using Flutter.
We introduced the "Dressing Room" screen, giving users access to paid training programs created by experts. We also implemented a multilingual training management system and integrated In-App Purchases, allowing users to buy virtual currency and use it to access expert content.
Another important part of the project was the statistics module for tracking training session sales. This provided clear business insights and supported data-driven growth strategies.
We developed the new functionalities as part of the existing 4GOAL mobile application using Flutter.
We introduced the "Dressing Room" screen, giving users access to paid training programs created by experts. We also implemented a multilingual training management system and integrated In-App Purchases, allowing users to buy virtual currency and use it to access expert content.
Another important part of the project was the statistics module for tracking training session sales. This provided clear business insights and supported data-driven growth strategies.
Results
The implementation of the "Dressing Room" increased user interaction and opened new monetization paths within the application. The integration of In-App Purchases and virtual currency made it easier for users to access expert content.
The multilingual backend expanded 4GOAL’s global accessibility, while the training statistics module provided valuable business insights. The result was a fully functional set of features supporting both users and the further development of the platform.
The implementation of the "Dressing Room" increased user interaction and opened new monetization paths within the application. The integration of In-App Purchases and virtual currency made it easier for users to access expert content.
The multilingual backend expanded 4GOAL’s global accessibility, while the training statistics module provided valuable business insights. The result was a fully functional set of features supporting both users and the further development of the platform.